Thanks Josh. I'll try out Target Frame, and submit a ticket for the HUD feature request. Pat On Fri, Apr 16, 2010 at 10:01 AM, Josh Faust wrote: > On Fri, Apr 16, 2010 at 9:21 AM, Patrick Bouffard > wrote: >> >> A few rviz questions: >> >> I'm wondering if there is a hack that would enable one to draw >> HUD-like items over the rviz 3D display. The most simple case would be >> simply text but 2-d vector graphics (or even bitmaps) would be useful >> too. > > There's no way of doing that right now, no.  Feel free to file a feature > request: > https://code.ros.org/trac/ros-pkg/newticket?component=visualization&type=enhancement&visualization > >> >> Also, is there some way to define a View that is not static relative >> to the world, i.e. one that is attached to a particular frame in the >> transform tree? > > This is exactly what the (badly named) "Target Frame" does: > http://www.ros.org/wiki/rviz/UserGuide#Coordinate_Frames.  The target frame > is saved as part of the view. > >> >> Finally, can anyone suggest a method for converting meshes created in >> (or imported into) Blender3D, to ones that can be used in rviz? > > You can export them as either STL binary files or use the Ogre .mesh > exporter.  I think this is included in blender but I'm not sure. > >> >> Thanks! >> Pat >> _______________________________________________ >> ros-users mailing list >> ros-users@code.ros.org >> https://code.ros.org/mailman/listinfo/ros-users > > > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users > >