Hi! I have a few meshes which I converted from VRML to STL to be rendered as robot body parts (specified in the robot's URDF). Is it possible to make the RViz rendering more "smooth"? A different Ogre-based rendering tool displays the curvatures very smooth, while RViz seems to display each triangle as a flat surface (no interpolation of the surface normals). If I look at the meshes in Meshlab, the RViz view corresponds to "flat", while what I want to achieve corresponds to "smooth". Maybe there is a setting that I need to activate in the Mesh file or the URDF? Secondly, is it possible to have multiple mesh parts / files per robot link? It seems like additional "visual" or "mesh" tags after the first one are ignored. Or do I have to create virtual (fixed) robot links for them? Alternatively, is it possible to have one multi-colored mesh? What I would like to achieve is to have a robot link that has differently-colored parts. Best regards, Armin -- Armin Hornung Albert-Ludwigs-Universität www.informatik.uni-freiburg.de/~hornunga Dept. of Computer Science HornungA@informatik.uni-freiburg.de Humanoid Robots Lab Tel.: +49 (0)761-203-8010 Georges-Köhler-Allee 79 Fax : +49 (0)761-203-8007 D-79110 Freiburg, Germany