Coming back to this topic, we were finally able to convert VRML meshes into Collada files that are displayed fine in RViz and rendered smoothly. There was indeed a problem with the meshes that Meshlab stored. Even though it displayed the normals and they were in the file, the meshes were not rendered smoothly. My confusion came from looking at the PR2 stl-meshes, which RViz also renders "blocky", while the collada files are fine. Opening up one of these Collada files in Meshlab and merely saving it again "corrupted" the normals somehow so that the mesh could no longer be rendered smoothly. Autodesk 3DS converted some parts fine, but the resulting files also had some shading issues (probably resulting from messing up material color, texture, and texture coordinates). Our VRML meshes with crease angles could be finally converted into a nice 3D robot model in Collada format using Blender, even preserving multiple colors and textures. Maybe that helps someone with the same kind of problems. Best regards, Armin -- Armin Hornung Albert-Ludwigs-Universität www.informatik.uni-freiburg.de/~hornunga Dept. of Computer Science HornungA@informatik.uni-freiburg.de Humanoid Robots Lab Tel.: +49 (0)761-203-8010 Georges-Köhler-Allee 79 Fax : +49 (0)761-203-8007 D-79110 Freiburg, Germany