Thanks Josh,

 

  I installed the nvidia cg package. And then I added the following entry to  the rosdep.yaml file in visualization_common.

 

It then hangs:

$ rosdep install ogre_tools

executing this script:
 set -o errexit
#Packages
sudo port install freeimage mesa
echo "Skipping Nvidia CG"    

 

Did I do this wrong?

 

 

The make process for ogre_tools still fails for me like before (undefined symbol "_main").

 

~Deepak

 

 

 



Josh Faust <jfaust@willowgarage.com>
Sent by: ros-users-bounces@code.ros.org
09/08/2010 08:51 PMPlease respond toros-users@code.ros.org

 To   ros-users@code.ros.org
 cc  
 bcc   Deepak Ramachandran/HRA/ASC/HONDA
 Subject   Re: [ros-users] ogre_tools broken on CTurtle/Snow leopard
 

It looks like the build is failing in the 'ogre' package, trying to
build (well, install) OGRE itself.  I thought that we had a hook in
there to not try to build OGRE on OS X, on the assumption that the
user would have installed it already.  In any case, you might try
touching a file ROS_NOBUILD in the 'ogre' package; that will cause
rosmake to skip over it, and perhaps attempt to build 'ogre_tools'.


Upgrading to 1.7 required building ogre from source on OSX.  I don't know about 10.6, but I just built ogre fine on 10.5.  You do need to install nvidia Cg manually off the nvidia website: http://developer.nvidia.com/page/cg_main.html

Josh
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