On Fri, Sep 10, 2010 at 5:38 PM, Josh Faust wrote: > > That was actually stale information -- I've updated the wiki.  The ogre > package now builds ogre on OSX just like it does elsewhere. > Josh OK, I've gotten tired of how kludgy ROS development is on my MacBook, switching back and forth between running in a VMWare box (where the 3D effects almost work in some circumstances) and booting Ubuntu natively (where, for some reason, the kernel only sees 1 of the 2 cores on this particular model MacBook). Also, I now know a little bit more about the ROS environment than I did 3 weeks ago when I first interrupted this thread. What does the wiki mean when it says "The ogre package builds ogre in CTurtle"? I just tried editing stacks/visualization_common/rosdep.yaml to add the lines suggested by Deepak: macports: | echo "Skipping Nvidia CG" and I ran $ rosdep install ogre_tools $ rosmake ogre_tools The latter failed with: ld: framework not found Ogre collect2: ld returned 1 exit status make[3]: *** [../lib/libogre_tools.dylib] Error 1 make[2]: *** [CMakeFiles/ogre_tools.dir/all] Error 2 make[1]: *** [all] Error 2 make: *** [all] Error 2 I downloaded and installed the nvidia-cg tools from the Nvidia web site. What else do I need to do? --wpd