I haven't worked with Gazebo for a while now I have been using Openrave. Gazebo should run in approximately real time although this greatly depends on the complexity of the world. As far as I know ODE does not use any GPU acceleration. (It has been a while since I looked at the source code) So the only load on the GPU is from visualisation. I would suggest running Gazebo headless and using rviz for visualisation if this is suitable. Steven Martin steven.martin@qut.edu.au PhD Student Queensland University of Technology Gardens Point, S1107 On 12/10/2010, at 5:59 PM, Ibrahim Awwal wrote: > Oh, specs might be useful. I've got a Core i5 laptop with the > integrated GPU that's on the Core i5, so probably Intel's best IGP. And > a Radeon 5650, but that's not working right now and hence the problem. I > can get access to a machine that works better pretty easily but it would > be nice to have it working well on my laptop. Is there any way I can > turn down the quality of the simulation or anything like that? > Wireframes doesn't seem to make a difference in performance. Thanks, > > -Ibrahim Awwal > > On 10/11/2010 10:54 PM, Ibrahim Awwal wrote: >> Hi guys, >> I'm just wondering, how much does the Gazebo simulation stuff, >> specifically for the PR2, depend on the GPU? I've got a laptop with >> hybrid/switchable graphics, i.e. Intel integrated + ATI discrete, and >> right now ATI's Linux drivers don't support switchable graphics >> properly, so I'm stuck with the Intel integrated, and I get about 5fps >> in the gazebo simulation. Also, I frequently get crashes where it says >> something about OGRE running out of memory. Is it supposed to be much >> faster, or even basically real time? Thanks, >> >> -Ibrahim Awwal >> _______________________________________________ >> ros-users mailing list >> ros-users@code.ros.org >> https://code.ros.org/mailman/listinfo/ros-users > > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users