What is the best way to create a world with a table and 30 objects on it? Currently, I am spawning all of them as URDFs from a launch file using 31 "spawn_model" nodes. But that has some problems -- there is a race condition between when the table gets created and when the objects get created, such that some of the objects get created before the table does and fall to the floor (or get embedded in the table). To work around this, I spawn the objects above the table and let them drop onto it. But this is inelegant at best, and error prone at worse -- as I add more items to my launch file, the timing could change once again. I could create a Gazebo world file, but the world file syntax is dramatically different than the URDF syntax and doesn't seem to support collisions or cylindrical and spherical shapes in the same way that URDF files do. At least I don't those listed at http://playerstage.sourceforge.net/doc/Gazebo-manual-0.8.0-pre1-html/config_syntax.html. I could create a single URDF file with the table and all 30 objects as separate independent lnks. They would all be grouped together as a single Gazebo object with a single name. Is that going to be a problem? Will I be able to have my robot pick up and move the links independently of each other? Or do I need to specify "floating" joints between the table and the objects on the table? Are there any examples of this sort in the source tree, or any tips folks could share with me? Thanks. --wpd