Hello, Recently, I've been using cturtle ROS and it's ogre/ode/player/gazebo simulation environment for my robot. After successfully constructing the kinematic, collision, and visual model of my robot, I am now focusing more on the room in which the robot will operate. My question is how/why some things in environment models are collision enabled, and others aren't. For example, I have two STL models that are both loaded into the world in the same way (via .model files). One of them (the one representing the room walls) seems to automatically result in collidable walls. The other basically allows the robot to move right through it as if it weren't even there. Any ideas? Is this a question I should ask somewhere else? If so, where? Regards, Patrick