Hi, I'm using vslam and noticed a memory leak in FrameProc::setStereoPoints. The method has a return path which fails to release an allocated FrameStereo object. Since the FrameStereo object has an image-sized buffer and this occurs on every frame it quickly adds up to hundreds of megabytes. I checked out the last version of frame.cpp from https://code.ros.org/svn/ros-pkg/stacks/vslam/tags/unstable/frame_common/src/frame.cpp and the problem is still there. I attach a diff with the fix. best, Daniel Maturana Index: frame.cpp =================================================================== --- frame.cpp (revision 35681) +++ frame.cpp (working copy) @@ -34,6 +34,7 @@ #include +#include using namespace Eigen3; using namespace std; @@ -264,7 +265,10 @@ frame.goodPts[i] = false; } - if (!setPointCloud) return; + if (!setPointCloud) { + delete st; + return; + } // convert disparities and image to point cloud with luminance/RGB double cx = frame.cam.cx;