Hello Alex. Recently I have ported the Lua-based Fawkes Behavior Engine to ROS. Might be worth a look. It is based on hybrid state machines and emphasizes description over programming (by exploiting Lua's powerful table structure), but still provides a full programming language to provide a useful plumbing layer with re-usable behavior entities, that can be combined to more complex ones. http://www.ros.org/wiki/behavior_engine I'm currently writing documentation on how to get started designing and describing/programming behaviors, beyond installation and running the thing. Tim -- KBSG - Knowledge-Based Systems Group AllemaniACs RoboCup Team ======================================================================== http://robocup.rwth-aachen.de RWTH Aachen University http://kbsg.rwth-aachen.de Ahornstrasse 55 http://www.fawkesrobotics.org D-52056 Aachen