Hi guys, Thanks for your help! I managed to solve my problem and I posted a question on answers.ros.org. I already answered but it would be cool if you could also reply with your solution that uses the rotation matrix Thomas! Here's the link to the question: http://answers.ros.org/question/31006/how-to-convert-vector3-axis-to-look-at-quaternion Best regards, Gonçalo Cabrita On Mar 31, 2012, at 2:27 PM, Jack O'Quin wrote: > On Sat, Mar 31, 2012 at 6:23 AM, Gonçalo Cabrita wrote: >> >> My program uses a Kinect to extract cylinders using PCL and draws them in >> rviz, or at least its supposed to! The problem is that the model from PCL >> provides me with a Vector3 that represents the axis of the cylinder and to >> draw it as a Marker on rviz I need to convert this into a quaternion. I also >> have access to a random point along the axis of the cylinder so I made the >> following function to extract the top and bottom points of the axis of the >> cylinder: > > [...] > >> Would this be a good question of answers.ros.og? Perhaps if I make it more >> general in terms of the conversion between Vector3 and a look at Quaternion? > > Yes. That is the right forum for questions like this. > -- > joq > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users