On 2013-04-14 20:43, Dejan Pangercic wrote: > +100 as well. > @Armin: Are Octomaps supporting textures at the moment? Nope, just the per-voxel coloring that was used here. > Is there a way > to generate .dae or .stl from them that one could import into Gazebo? There is a binary "bt2vrml" in OctoMap to create VRML2.0, you could easily use that as a basis. It's a quick and straigthtforward implementation that could be better optimized e.g. with hidden surface or voxel culling. -- Armin Hornung Humanoid Robots Lab, Albert-Ludwigs-Universität Freiburg Contact: http://www.informatik.uni-freiburg.de/~hornunga