In case anyone is interested in contributing to bullet debugging work, a recommended starting world configuration is the gazebo/gazebo-svn/worlds/simpleshapes.world that gets pulled into the gazebo package during build. Thanks, John On Mon, Mar 15, 2010 at 7:01 PM, John Hsu wrote: > Hello, > > simulator_gazebo-1.1.0 has been released into latest. This is a > development release it is recommended for users to keep using the 1.0 > branch in boxturtle. If you are wondering see > http://www.ros.org/wiki/StackVersionPolicy > > The primary motivation of this release is a major rework of Gazebo's > underlying data structures (THANKS to Nate for his hard work in making this > happen!). With this release, we are again near the latest svn revision of > the Gazebo project. Some of the changes include: > > - loading of visual or collision mesh using assimp (enabling collada > .dae meshes, no kinematics yet). > - major rework of the physics portion to allow users the option of > using Bullet or ODE as the physics/constraint solver. Though expect > debugged/working worlds with very simple setups only when using Bullet at > this time. > - support GPU shader (experimental per pixel lighting, normal maps for > Ogre 1.7). > - gazebo::Body updates using callbacks. > - some gui interface improvements: > - you'll have to hold on to the control key while mouse-click-drag > to modify Model pose or external forces on Bodies, other wise > mouse-click-drag simply adjusts view camera pose. > - Model list and information now on the left side of the gui window. > > pr2_simulator 1.0.2 release allows for compatibility with simulator_gazebo > 1.1. In particular, macro gates such as: > #if GAZEBO_MAJOR_VERSION == 0 && GAZEBO_MINOR_VERSION >= 10 > sim_start_ = Simulator::Instance()->GetSimTime().Double(); > #else > sim_start_ = Simulator::Instance()->GetSimTime(); > #endif > allowing the plugin codes to be compatible with both simulator_gazebo > pre-1.1 and 1.1 release. > > If you are interested in the details feel free to take a look at the code. > Feedback is always appreciated. > > John > > For the full changelist see > http://www.ros.org/wiki/simulator_gazebo/ChangeList and > http://www.ros.org/wiki/pr2_simulator/ChangeList > >