MESH_RESOURCE (new in 1.1/unstable) is for loading meshes of disk. There's no ManualObject-equivalent for meshes at the moment. Josh On Mon, May 17, 2010 at 11:19 AM, Michael Krainin < mkrainin@cs.washington.edu> wrote: > Hi, > > So I've heard rumors of being able to display arbitrary meshes in rviz. Is > this what MESH_RESOURCE in visualization_msgs/Marker is for? Essentially I'm > looking for something analogous to ManualObjects in Ogre. > > Thanks, > Mike Krainin > > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users > >