Sorry, meant 65535 indices On Fri, Jun 11, 2010 at 9:01 AM, Josh Faust wrote: > What is your robot? It looks like your graphics card does not support > 32-bit indices, and one of your meshes has more than 65536 vertices. > > Josh > > > On Fri, Jun 11, 2010 at 8:05 AM, Kirila Adamova wrote: > >> Hi all, >> >> I am currently using the boxturtle version of ros, and when I launch >> gazebo with my robot inside, I get the following error: >> [ INFO] 3.150000000: Callback thread id=0xaab4d5b8 >> gazebo: OgreShadowCaster.cpp:225: virtual void >> Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const >> Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*, >> std::vector> std::allocator >&, long unsigned int): >> Assertion `v1 < 65536 && v0 < 65536 && (v0 + originalVertexCount) < >> 65536 && "Vertex count exceeds 16-bit index limit!"' failed. >> [gazebo-2] process has died [pid 21925, exit code -6]. >> >> ... and then gazebo crashes. It was tried on another computer with >> shared installation and works fine there, so the problem is not with the >> code. I will install the other version, if this cannot be fixed, but if >> somebody knows the reason, it will be great :) >> >> Thanks, >> Kirila Adamova >> _______________________________________________ >> ros-users mailing list >> ros-users@code.ros.org >> https://code.ros.org/mailman/listinfo/ros-users >> > >