There are two places this is currently supported: 1) The TRIANGLE_LIST marker, where you can specify a color per vertex. Since this is currently using the fixed-function pipeline it can't apply lighting to it atm. 2) Inside a URDF, if you use COLLADA models that have materials defined, those models will be displayed with the texture defined there. The MESH_RESOURCE marker currently overrides the mesh's materials with the color specified in the message -- this was an oversight that should get fixed -- ticketed: https://code.ros.org/trac/ros-pkg/ticket/4187 Josh On Fri, Jun 18, 2010 at 12:02 PM, Patrick Bouffard < bouffard@eecs.berkeley.edu> wrote: > Is this possible with MESH_RESOURCE Markers, or otherwise? I think > I've seen screenshots/videos of PR2 in rviz with multiple colours but > maybe those were are separate pieces. What about textures? > > Cheers, > Pat > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users >