Hi All, I would appreciate your opinion on how to put a face on a human face mesh that will show up in gazebo/rviz. I have tried coloring the eyes and the mouth using blender's vertex paint; I've also tried uv mapping in blender. But it seems that the texture (or color) doesn't transfer with the mesh to rviz. In the previous thread, using gazebo's texture mapping was mentioned. Is there gazebo texture-mapping tutorial available on the wiki? If there is a preferred way of uv mapping a face onto the mesh, please share them. Thank you so much for your help, Grace L.