> > It looks like the build is failing in the 'ogre' package, trying to > build (well, install) OGRE itself. I thought that we had a hook in > there to not try to build OGRE on OS X, on the assumption that the > user would have installed it already. In any case, you might try > touching a file ROS_NOBUILD in the 'ogre' package; that will cause > rosmake to skip over it, and perhaps attempt to build 'ogre_tools'. > > Upgrading to 1.7 required building ogre from source on OSX. I don't know about 10.6, but I just built ogre fine on 10.5. You do need to install nvidia Cg manually off the nvidia website: http://developer.nvidia.com/page/cg_main.html Josh