On 2010-11-09 09:27, Herman Bruyninckx wrote: > On Tue, 9 Nov 2010, Jeroen Willems wrote: > > > I have a question regarding the inverse kinematics using KDL. > > > > I would like to use carttojnt of the inverse kinematics solver. > > The problem is I have to use a destination frame as input. > > I'm using something similar to a elbow manipulator so you can imagine I only want a reference position. > > The arm only can have 2 poses to a reference position, to get the rotational part of the frame I actually have to get the joint positions to calculate it (correct me if I'm wrong). > > > > So > > 1. Am I right? > > 2. Could I use KDL to compute the IK or should I use an analytic solution? > > The major issue with your problem is that "IK" does not make too much sense > for a 2DOF system: when you don't take precautions the input frame will > never lie in the span of your 2DOF, so you will have make a "projection" > from the full 6D space onto your 2D subspace. KDL has algorithms to do > that, but they make choices about how to project that might not correspond > to your intuition. But that's inevitable. > > So, please try to formulate exactly what kind of input you would like or > need to have. > > Herman > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users > > Thanks for the response. Okay to be more precise to give a better idea of what I'm doing. I have an hexapod, so a torso with 6 legs consisting of 3 links (without torso) and 3 joints. I want to be the tip/foot on an specific point (x,y,z) in respect to the torso (thorax) so I have to know the three joint positions to get there. So preferable without giving a rotation. So I'm really curious how to obtain this or how to use a "projection". Jeroen