Hi Patrick, can you post your models and model files? That would help me diagnose the problem. Thanks, John On Mon, Oct 25, 2010 at 8:42 AM, Patrick McMichael wrote: > Hello, > > Recently, I've been using cturtle ROS and it's ogre/ode/player/gazebo > simulation environment for my robot. After successfully constructing > the kinematic, collision, and visual model of my robot, I am now > focusing more on the room in which the robot will operate. > > My question is how/why some things in environment models are collision > enabled, and others aren't. For example, I have two STL models that are > both loaded into the world in the same way (via .model files). One of > them (the one representing the room walls) seems to automatically result > in collidable walls. The other basically allows the robot to move right > through it as if it weren't even there. > > Any ideas? Is this a question I should ask somewhere else? If so, where? > > Regards, > > Patrick > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users >