+1 for the general idea and the naming convention. One remark: In the frame hierarchy, torso is directly attached base_link. This may not be always the case, e.g. for biped robots with an actuated spine. Maybe we could just add "..." to make the hierarchy more flexible? - base_link - base_footprint - ... - (l|r)_ankle - (l_r)_sole - (l|r)_toe - ... - torso <------------------------------- - ... - gaze - ... - (l|r)_wrist - (l|r)_gripper In any case, I think this REP is bound to evolve as new biped mechanical structures appear. Antonio El Khoury On Wed, Jan 18, 2012 at 3:02 PM, Thomas Moulard wrote: > On Fri, Jan 13, 2012 at 11:17 AM, Armin Hornung > wrote: > > Hi Thomas! > > > > I edited in the description of the base_footprint with some minor > > adjustments to keep it more general, and added a a rationale why this > should > > be as described (I think this makes it easier to understand). I added > > another sentence to l/r_sole. What I don't fully understand are "It is > > recommended to choose the origin as the projection of the body center on > the > > contact surface." for sole and toe. Is this the same as the sentence I > added > > afterwards? Then I would suggest to change "body center" into "support > body > > origin" or "support body link origin". > > (I am posting your mail back to the ml so that anyone can take part in > the discussion) > > Yes this is right, I made the modification. > > > I also changed the frame hierarchy into a tree-format, what do you think? > > It is better, I fixed it to be valid rst. Is it not as nice as your > tree, but I did not find any way > to do a better formatting job... > > > You're right about the ankle, I haven't thought of non-rigid feet. I > guess > > I'm too fixed to our Nao's which are all rigid and have no toes. Thinking > > about toes, I think there should be also room for an intermediate frame. > In > > URDF there will be a frame at the toe link which is a child of the ankle > or > > sole. Only then does the toe link follow (rigid or non-rigid like > > ankle->sole, is this correct? > > Yes, this is correct. > > > Concerning Tully's comments on the mailing list I tend to agree. Torso > also > > sounds less medical or biological than chest (but that might only be my > own > > preference since I've used "Torso" more often than "Chest"). I like > "hand" > > more as it's more general than the "gripper" (which on the other hand is > > very specific to the PR2) but afaik the whole grasping / arm_navigation > code > > in ROS is already using this convention. > > I switched to torso and gripper to follow PR2 naming scheme. > I do not have any preference but we have to keep in mind that it would > not be sufficient > to use the PR2 arm navigation directly as PR2 frame names are > l_gripper_* and not l_gripper directly. > I it also a chance as it means that it is straight forward to add a > fixed joint in the PR2 model to > define the l_gripper / r_gripper as proposed in this REP. > > @Tully: > IMHO adding a "strict" hierarchy will make the REP much more complex > to follow when dealing with mobile robots. > I think that humanoid robotos mechanical structure will evolve a lot > in the future. It will be much easier to extend it when > needed and complete it than freezing the whole thing right now. > As far as I'm concerned, I use task space control so as long as I can > identify the robot hands, I can generate a command which > will move them at the appropriate position without having any > knowledge regarding the intermediary frames and the real robot > structure. > > Therefore, I would recommend not standardizing intermediary frames > unless you find it is crucial to do so. > > The updated REP is here: > - online version: > http://laas.github.com/rep-coordinate-frames-for-biped-robots/rep-0120.html > - git repository / sources: > https://github.com/laas/rep-coordinate-frames-for-biped-robots > > Best, > -- > Thomas Moulard >