Hi Anton, I can confirm there is a bug in collada collision mesh initialization. While this is being debugged, I've checked an update into trunk for now that use uses stl for collision. https://kforge.ros.org/gazebo/trac/ticket/45 Thanks, John On Mon, Mar 12, 2012 at 2:00 PM, Antons Rebguns wrote: > Hello folks, > > I in the process of updating the erratic_robot stack for ROS Fuerte > and I have one problem that I am not sure how to solve. When I spawn a > robot (an Erratic or PR2) in WG environment the lasers don't see any > walls, and in fact you can just drive through walls as if they are not > there. > > Here's the launch file I am using: > > > > > pkg="gazebo" > type="gazebo" > args="-u $(find gazebo_worlds)/worlds/wg_collada.world" > respawn="false" > output="screen"/> > > output="screen"/> > > > > > The last line can be changed to launch a PR2 robot instead, but I got > the same results. > > Am I missing a step? > > Thanks, > Anton > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users > -- John Hsu, Ph.D. Senior Research Engineer Willow Garage Inc. +1-650-475-2809