It would be sort-of easy for someone to write scripts to translate the 2d maps back. But it would probably be easier to use Gimp to edit them anyhow. I don't really know about how to go about writing a minecraft-to-octomap converter. It seems like it would a little more difficult to create an octomap tree than it was to read it. Also, I forgot to mention that the octomap converter is very slow. I think it's mainly because the algorithm for matching colors to minecraft blocks is very inefficient. -Jon On Wed, Mar 6, 2013 at 11:11 PM, Toris, Russell Charles wrote: > +100.... > > Is there a way to covert back? Minecraft as an editor... :) > > -Russell > > > Jon Stephan wrote: > > ROS users, > > I am pleased to announce a new package: minecraft-ros. It consists of 2 > utilities to convert ROS maps and octomaps to Minecraft worlds. > > The files and instructions can be found here: > https://code.google.com/p/minecraft-ros/ > > The map_2d_2_minecraft.py script will convert a 2D .pgm map file into a > minecraft world. The world file is copied into the ~/.minecraft/saves > folder. > > [ > https://minecraft-ros.googlecode.com/files/map_whole_house_13_02_17_fixed.jpg] > -----> [https://minecraft-ros.googlecode.com/files/minecraft_2d_map.png] > > > The octomap_2_minecraft script, along with the octomap_dump program will > convert an octomap into a Minecraft map. > > [https://minecraft-ros.googlecode.com/files/kitchen.jpg] --> [ > https://minecraft-ros.googlecode.com/files/octomap_kitchen.jpg] > > Both these scripts rely on pymclevel. A chunk of the octomap conversion > code is borrowed from Nathan Viniconis' Kinect conversion code. > > Enjoy! > > -Jon Stephan > > _______________________________________________ > ros-users mailing list > ros-users@code.ros.org > https://code.ros.org/mailman/listinfo/ros-users >