> > As for any consideration for a variable release cycle, I think that too > often leads to drawn out development cycles with pent up features and more > bugs. Schedules (and budgets, if we had one), force decision making. They > ensure that important features do not get hung up on unimportant ones. By > setting a goal(deadline), we make it much easier to decide or at least > force the decision making process. Does this mean that every release will > come out on time. No. Groovy is a good example of this. However, when we > fail to meet a deadline we feel that pain, improve and move on to the next > release. > > ** > This seems compelling to me, especially given the distributed nature of development that we have. On reflection, I think that an ad-hoc release cycle might run the risk of leaving packages behind; if there isn't a well-specified deadline to work to and there are hard decisions to be made (as Shaun suggests), it might lead to some developers not having time to get ready for a release. At least, if there's a well-specified, regular release cycle, you see the train coming from a long way down the track. -- Bill