FYI trunk now has a TRIANGLE_LIST marker, which will go out in 1.1.1 (likely sometime next week).

Josh

On Mon, May 17, 2010 at 11:22 AM, Josh Faust <jfaust@willowgarage.com> wrote:
MESH_RESOURCE (new in 1.1/unstable) is for loading meshes of disk.  There's no ManualObject-equivalent for meshes at the moment.

Josh

On Mon, May 17, 2010 at 11:19 AM, Michael Krainin <mkrainin@cs.washington.edu> wrote:
Hi,

So I've heard rumors of being able to display arbitrary meshes in rviz. Is this what MESH_RESOURCE in visualization_msgs/Marker is for? Essentially I'm looking for something analogous to ManualObjects in Ogre.

Thanks,
Mike Krainin

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