Sorry, meant 65535 indices

On Fri, Jun 11, 2010 at 9:01 AM, Josh Faust <jfaust@willowgarage.com> wrote:
What is your robot?  It looks like your graphics card does not support 32-bit indices, and one of your meshes has more than 65536 vertices.

Josh


On Fri, Jun 11, 2010 at 8:05 AM, Kirila Adamova <kirila.adamova@dfki.de> wrote:
Hi all,

I am currently using the boxturtle version of ros, and when I launch
gazebo with my robot inside, I get the following error:
[ INFO] 3.150000000: Callback thread id=0xaab4d5b8
gazebo: OgreShadowCaster.cpp:225: virtual void
Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const
Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*,
std::vector<Ogre::ShadowRenderable*,
std::allocator<Ogre::ShadowRenderable*> >&, long unsigned int):
Assertion `v1 < 65536 && v0 < 65536 && (v0 + originalVertexCount) <
65536 && "Vertex count exceeds 16-bit index limit!"' failed.
[gazebo-2] process has died [pid 21925, exit code -6].

... and then gazebo crashes. It was tried on another computer with
shared installation and works fine there, so the problem is not with the
code. I will install the other version, if this cannot be fixed, but if
somebody knows the reason, it will be great :)

Thanks,
Kirila Adamova
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