Hi Adam,

We created a ROS node that works as a plugin to the XPlane ( http://www.x-plane.com/ ) flight simulator plugin framework and have used this to interact with XPlane using ROS.  Let me know if you are interested in this kind of approach.

-Clay


--
Clayton T. Morrison
Assistant Research Professor
University of Arizona
web: http://cs.arizona.edu/~clayton/
email: clayton@cs.arizona.edu
office: 520-621-6609

On Wed, Feb 9, 2011 at 10:56 AM, Patrick Bouffard <bouffard@eecs.berkeley.edu> wrote:
Hi Adam,

Depending on what you want to do, the Panda3D game engine might fit the bill.

Cheers,
Pat


On Wed, Feb 9, 2011 at 9:36 AM, Blaise Gassend <blaise@willowgarage.com> wrote:
> Not sure what you're trying to do, but there are FOSS flight
> simulators out there. I expect that adding a ROS API to a flight
> simulator is easier than adding a flight simulator to a ROS aware 3D
> engine.
>
> On Tue, Feb 8, 2011 at 10:18 PM, Adam Leeper <aleeper@stanford.edu> wrote:
>> Hi all-
>>
>> Has anybody tried using rviz as a quick-and-dirty visualization tool for
>> non-robot stuff? I'm thinking of using it for a very simple joystick driven
>> "flight sim." I'd like to be able to show some sort of ground, and a skybox
>> with a cloud texture pasted on it.
>>
>> Are there good examples somewhere of loading in environmental objects, such
>> as a skybox, including textures?
>>
>> Thanks,
>> Adam
>>
>>
>>
>>
>> Adam Leeper
>> Stanford University
>> aleeper@stanford.edu
>> 719.358.3804
>>
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>>
>>
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