Please ask this question, and questions like this, on answers.ros.org.
I expect the problem is that in adding a single triangle you are adding a 2D shape, and the convex hull code isn't happy with a single 2D shape without volume. I don't think collision checking will work against a 2D shape either. I'm not sure how many triangles you'll have to add to compute a convex hull and collision check successfully. A much better approach than trying to code this by hand is taking an .stl file for the mesh and using the function in geometric_shapes called createMeshFromFilename. Then you can use the constuctObjectMsg function in planning_environment/util/construct_object.h to form the message.
-Gil
Consider putting this question to answer.ros, chances are that you may get better replies.On 11 March 2012 03:11, Paul Heran Yang <heranyang@gmail.com> wrote:
Hi all,I've been trying to add meshes into collision object, but always get error: "Unable to compute convex hull"trimesh_object.type = arm_navigation_msgs::Shape::MESH;for (int i = 0; i < 3; i++) {geometry_msgs::Point p;p.x = i;p.y = i+1;p.z = i+2;trimesh_object.vertices.push_back(p);}// then add {0, 1, 2} into trimesh_object.trianglescollision_object.shapes.push_back(trimesh_object);geometry_msgs::Pose pose;collision_object.poses.push_back(pose);...planning_scene_req.planning_scene_diff.collision_objects.push_back(collision_object);get_planning_scene_client.call(planning_scene_req, planning_scene_res) ...I've followed the instructions on http://www.ros.org/wiki/arm_navigation/Tutorials/Planning%20Scene/Adding%20Virtual%20Objects%20to%20the%20Planning%20SceneAll I'm trying to do is just to add a simple triangle into the scene, but so far no luck. The above code just adds {0,1,2},{1,2,3},{2,3,4} into it. I also tried {0,0,1},{0,1,0},{1,0,0}. Nothing works.I don't get why there's "unable to compute convex hull" error. Thanks in advance.-Paul
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