Hey,
I actually got it working. The problem, i think, was due to inter thread
processes. I had one thread process and produce
an image, which it received from a service, and pass it to another thread
containing the ROSImageTexture.(i'm still grasping
the underlying processes that occur in ROS)
I was thinking of a situation where there are 100's of markers
in the scene with unique textures. I did not want each texture receiving a
constant stream of images (like how ROSImageTexture
was set up). So i just hacked ROSImageTexture to make service calls to
retrieve images.
Thanks for your help
On Mon, Apr 5, 2010 at 8:08 PM, Josh Faust <
jfaust@willowgarage.com> wrote:
>
> * It shows the first image it receives, but subsequent tries to change the
>>> image using the
>>> same route to create continuous updates of the texture fails
>>>
>>> It just does not update, instead it segs faults sometimes. I don't know
>>> where i'm crossing memory locations*
>>>
>>
>>
>
> Where does it crash? I just hacked this in and it works fine.
>
> Josh
>
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