On Fri, Sep 10, 2010 at 5:38 PM, Josh Faust <
jfaust@willowgarage.com> wrote:
>
> That was actually stale information -- I've updated the wiki. The ogre
> package now builds ogre on OSX just like it does elsewhere.
> Josh
OK, I've gotten tired of how kludgy ROS development is on my MacBook,
switching back and forth between running in a VMWare box (where the 3D
effects almost work in some circumstances) and booting Ubuntu natively
(where, for some reason, the kernel only sees 1 of the 2 cores on this
particular model MacBook).
Also, I now know a little bit more about the ROS environment than I
did 3 weeks ago when I first interrupted this thread.
What does the wiki mean when it says "The ogre package builds ogre in CTurtle"?
I just tried editing stacks/visualization_common/rosdep.yaml to add
the lines suggested by Deepak:
macports: |
echo "Skipping Nvidia CG"
and I ran
$ rosdep install ogre_tools
$ rosmake ogre_tools
The latter failed with:
ld: framework not found Ogre
collect2: ld returned 1 exit status
make[3]: *** [../lib/libogre_tools.dylib] Error 1
make[2]: *** [CMakeFiles/ogre_tools.dir/all] Error 2
make[1]: *** [all] Error 2
make: *** [all] Error 2
I downloaded and installed the nvidia-cg tools from the Nvidia web
site. What else do I need to do?
--wpd