Hi Patrick,
can you post your models and model files? That would help me diagnose the
problem.
Thanks,
John
On Mon, Oct 25, 2010 at 8:42 AM, Patrick McMichael
<
patrickm@rec.ri.cmu.edu>wrote:
> Hello,
>
> Recently, I've been using cturtle ROS and it's ogre/ode/player/gazebo
> simulation environment for my robot. After successfully constructing
> the kinematic, collision, and visual model of my robot, I am now
> focusing more on the room in which the robot will operate.
>
> My question is how/why some things in environment models are collision
> enabled, and others aren't. For example, I have two STL models that are
> both loaded into the world in the same way (via .model files). One of
> them (the one representing the room walls) seems to automatically result
> in collidable walls. The other basically allows the robot to move right
> through it as if it weren't even there.
>
> Any ideas? Is this a question I should ask somewhere else? If so, where?
>
> Regards,
>
> Patrick
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