[ros-users] rviz: head's up display in rviz, view following a frame, and Blender3D

Patrick Bouffard patrick.m.bouffard at gmail.com
Fri Apr 16 17:31:57 UTC 2010


Thanks Josh. I'll try out Target Frame, and submit a ticket for the
HUD feature request.

Pat

On Fri, Apr 16, 2010 at 10:01 AM, Josh Faust <jfaust at willowgarage.com> wrote:
> On Fri, Apr 16, 2010 at 9:21 AM, Patrick Bouffard
> <patrick.m.bouffard at gmail.com> wrote:
>>
>> A few rviz questions:
>>
>> I'm wondering if there is a hack that would enable one to draw
>> HUD-like items over the rviz 3D display. The most simple case would be
>> simply text but 2-d vector graphics (or even bitmaps) would be useful
>> too.
>
> There's no way of doing that right now, no.  Feel free to file a feature
> request:
> https://code.ros.org/trac/ros-pkg/newticket?component=visualization&type=enhancement&visualization
>
>>
>> Also, is there some way to define a View that is not static relative
>> to the world, i.e. one that is attached to a particular frame in the
>> transform tree?
>
> This is exactly what the (badly named) "Target Frame" does:
> http://www.ros.org/wiki/rviz/UserGuide#Coordinate_Frames.  The target frame
> is saved as part of the view.
>
>>
>> Finally, can anyone suggest a method for converting meshes created in
>> (or imported into) Blender3D, to ones that can be used in rviz?
>
> You can export them as either STL binary files or use the Ogre .mesh
> exporter.  I think this is included in blender but I'm not sure.
>
>>
>> Thanks!
>> Pat
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