[ros-users] Gazebo crash

John Hsu johnhsu at willowgarage.com
Fri Jun 11 22:50:09 UTC 2010


Hi Kirila,
can you try turning off shadows by setting shadowTechnique to none in the
ogre block, e.g.

  <rendering:ogre>
    ...
    <shadowTechnique>none</shadowTechnique>
  </rendering:ogre>

in your world file.
john

On Fri, Jun 11, 2010 at 9:01 AM, Josh Faust <jfaust at willowgarage.com> wrote:

> Sorry, meant 65535 indices
>
>
> On Fri, Jun 11, 2010 at 9:01 AM, Josh Faust <jfaust at willowgarage.com>wrote:
>
>> What is your robot?  It looks like your graphics card does not support
>> 32-bit indices, and one of your meshes has more than 65536 vertices.
>>
>> Josh
>>
>>
>>  On Fri, Jun 11, 2010 at 8:05 AM, Kirila Adamova <kirila.adamova at dfki.de>wrote:
>>
>>> Hi all,
>>>
>>> I am currently using the boxturtle version of ros, and when I launch
>>> gazebo with my robot inside, I get the following error:
>>> [ INFO] 3.150000000: Callback thread id=0xaab4d5b8
>>> gazebo: OgreShadowCaster.cpp:225: virtual void
>>> Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const
>>> Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*,
>>> std::vector<Ogre::ShadowRenderable*,
>>> std::allocator<Ogre::ShadowRenderable*> >&, long unsigned int):
>>> Assertion `v1 < 65536 && v0 < 65536 && (v0 + originalVertexCount) <
>>> 65536 && "Vertex count exceeds 16-bit index limit!"' failed.
>>> [gazebo-2] process has died [pid 21925, exit code -6].
>>>
>>> ... and then gazebo crashes. It was tried on another computer with
>>> shared installation and works fine there, so the problem is not with the
>>> code. I will install the other version, if this cannot be fixed, but if
>>> somebody knows the reason, it will be great :)
>>>
>>> Thanks,
>>> Kirila Adamova
>>> _______________________________________________
>>> ros-users mailing list
>>> ros-users at code.ros.org
>>> https://code.ros.org/mailman/listinfo/ros-users
>>>
>>
>>
>
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