[ros-users] Is the Gazebo simulation GPU bound?

Patrick Doyle wpdster at gmail.com
Tue Oct 12 13:19:46 UTC 2010


On Tue, Oct 12, 2010 at 3:19 AM, Steven Martin <steven.martin at qut.edu.au> wrote:
> I haven't worked with Gazebo for a while now I have been using Openrave. Gazebo should run in approximately real time although this greatly depends on the complexity of the world.
>
> As far as I know ODE does not use any GPU acceleration. (It has been a while since I looked at the source code) So the only load on the GPU is from visualisation.
>
> I would suggest running Gazebo headless and using rviz for visualisation if this is suitable.
>
Just be aware that the camera sensors are disabled when running
headless, if that is an issue for you.

--wpd



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