[ros-users] re-purposing rviz for flight sim

Clayton T. Morrison clayton at cs.arizona.edu
Wed Feb 9 18:30:03 UTC 2011


Hi Adam,

We created a ROS node that works as a plugin to the XPlane (
http://www.x-plane.com/ ) flight simulator plugin framework and have used
this to interact with XPlane using ROS.  Let me know if you are interested
in this kind of approach.

-Clay


-- 
Clayton T. Morrison
Assistant Research Professor
University of Arizona
web: http://cs.arizona.edu/~clayton/ <http://cs.arizona.edu/%7Eclayton/>
email: clayton at cs.arizona.edu
office: 520-621-6609

On Wed, Feb 9, 2011 at 10:56 AM, Patrick Bouffard <
bouffard at eecs.berkeley.edu> wrote:

> Hi Adam,
>
> Depending on what you want to do, the Panda3D game engine might fit the
> bill.
>
> Cheers,
> Pat
>
>
> On Wed, Feb 9, 2011 at 9:36 AM, Blaise Gassend <blaise at willowgarage.com>
> wrote:
> > Not sure what you're trying to do, but there are FOSS flight
> > simulators out there. I expect that adding a ROS API to a flight
> > simulator is easier than adding a flight simulator to a ROS aware 3D
> > engine.
> >
> > On Tue, Feb 8, 2011 at 10:18 PM, Adam Leeper <aleeper at stanford.edu>
> wrote:
> >> Hi all-
> >>
> >> Has anybody tried using rviz as a quick-and-dirty visualization tool for
> >> non-robot stuff? I'm thinking of using it for a very simple joystick
> driven
> >> "flight sim." I'd like to be able to show some sort of ground, and a
> skybox
> >> with a cloud texture pasted on it.
> >>
> >> Are there good examples somewhere of loading in environmental objects,
> such
> >> as a skybox, including textures?
> >>
> >> Thanks,
> >> Adam
> >>
> >>
> >>
> >>
> >> Adam Leeper
> >> Stanford University
> >> aleeper at stanford.edu
> >> 719.358.3804
> >>
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> >>
> >>
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