[ros-users] Robot model meshes in RViz
Armin Hornung
HornungA at informatik.uni-freiburg.de
Tue Aug 3 07:55:36 UTC 2010
Coming back to this topic, we were finally able to convert VRML meshes
into Collada files that are displayed fine in RViz and rendered smoothly.
There was indeed a problem with the meshes that Meshlab stored. Even
though it displayed the normals and they were in the file, the meshes
were not rendered smoothly. My confusion came from looking at the PR2
stl-meshes, which RViz also renders "blocky", while the collada files
are fine. Opening up one of these Collada files in Meshlab and merely
saving it again "corrupted" the normals somehow so that the mesh could
no longer be rendered smoothly. Autodesk 3DS converted some parts fine,
but the resulting files also had some shading issues (probably resulting
from messing up material color, texture, and texture coordinates).
Our VRML meshes with crease angles could be finally converted into a
nice 3D robot model in Collada format using Blender, even preserving
multiple colors and textures. Maybe that helps someone with the same
kind of problems.
Best regards,
Armin
--
Armin Hornung Albert-Ludwigs-Universität
www.informatik.uni-freiburg.de/~hornunga Dept. of Computer Science
HornungA at informatik.uni-freiburg.de Humanoid Robots Lab
Tel.: +49 (0)761-203-8010 Georges-Köhler-Allee 79
Fax : +49 (0)761-203-8007 D-79110 Freiburg, Germany
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