[ros-users] Kinect and Navigation Stack
Johannes Mayr
joh.mayr at gmail.com
Fri Dec 10 18:09:55 UTC 2010
Hi everybody,
I try to run your navigation Stack with a Microsoft Kinect.
Exactly I just want to create a 2D costmap (Node: costmap_2d) which I
want to use to generate a route through space for my biped robot.
First I start the kinect_camera node to bring up the driver. This is
done by:
roslaunch kinect_camera kinect_with_tf.launch
Now 3 nodes are started:
/kinect_driver --> publishes the PointCloude
/kinect_rgb_to_kinect_depth --> publishes transformation between the 2
cameras of the kinect (/kinect_rgb --> /kinect_depth)
/world_to_kinect_rgb --> publishes transformation from the world to the
camera (/world --> /kinect_rgb) (I know this transfomation is a static
one and has to be adopted to the camera position if the camera moves)
Then I created a costmap_params.yaml file to config the costmap_2d node
(I think here is my fault)
global_costmap:
obstacle_range: 2.5
raytrace_range: 3.0
#footprint: [[x0, y0], [x1, y1], ... [xn, yn]]
robot_radius: 1
inflation_radius: 0.55
observation_sources: point_cloud_sensor
point_cloud_sensor: {sensor_frame: /kinect_rgb, data_type:
PointCloud, topic: /kinect/rgb/points, marking: true, clearing:
true}
global_frame: /world
robot_base_frame: /kinect_rgb
update_frequency: 5.0
static_map: false
rolling_window: true
width: 6.0
height: 6.0
resolution: 0.05
This config file is used in the launchfile for the global costmap which
looks like this:
<launch>
<!-- Publishes the voxel grid to rviz for display -->
<node pkg="costmap_2d" type="costmap_2d_markers"
name="voxel_visualizer">
<remap from="voxel_grid" to="costmap/voxel_grid"/>
</node>
<!-- Run the costmap node -->
<node name="costmap_node" pkg="costmap_2d"
type="costmap_2d_node" >
<rosparam file="$(find
costmap_2d)/launch/global_costmap_params.yaml" command="load" />
</node>
</launch>
If I do so the hole thing is not working. I don't know exactly why, but
maybe someone can give me a hint.
Hopefully somebody can reproduce my troubles even without a Kinect.
Best Regards
Johannes
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