[ros-users] simulator_gazebo 1.1.0 and pr2_simulator 1.0.2 released
John Hsu
johnhsu at willowgarage.com
Tue Mar 16 02:10:00 UTC 2010
In case anyone is interested in contributing to bullet debugging work, a
recommended starting world configuration is the
gazebo/gazebo-svn/worlds/simpleshapes.world that gets pulled into the gazebo
package during build.
Thanks,
John
On Mon, Mar 15, 2010 at 7:01 PM, John Hsu <johnhsu at willowgarage.com> wrote:
> Hello,
>
> simulator_gazebo-1.1.0 has been released into latest. This is a
> development release it is recommended for users to keep using the 1.0
> branch in boxturtle. If you are wondering see
> http://www.ros.org/wiki/StackVersionPolicy
>
> The primary motivation of this release is a major rework of Gazebo's
> underlying data structures (THANKS to Nate for his hard work in making this
> happen!). With this release, we are again near the latest svn revision of
> the Gazebo project. Some of the changes include:
>
> - loading of visual or collision mesh using assimp (enabling collada
> .dae meshes, no kinematics yet).
> - major rework of the physics portion to allow users the option of
> using Bullet or ODE as the physics/constraint solver. Though expect
> debugged/working worlds with very simple setups only when using Bullet at
> this time.
> - support GPU shader (experimental per pixel lighting, normal maps for
> Ogre 1.7).
> - gazebo::Body updates using callbacks.
> - some gui interface improvements:
> - you'll have to hold on to the control key while mouse-click-drag
> to modify Model pose or external forces on Bodies, other wise
> mouse-click-drag simply adjusts view camera pose.
> - Model list and information now on the left side of the gui window.
>
> pr2_simulator 1.0.2 release allows for compatibility with simulator_gazebo
> 1.1. In particular, macro gates such as:
> #if GAZEBO_MAJOR_VERSION == 0 && GAZEBO_MINOR_VERSION >= 10
> sim_start_ = Simulator::Instance()->GetSimTime().Double();
> #else
> sim_start_ = Simulator::Instance()->GetSimTime();
> #endif
> allowing the plugin codes to be compatible with both simulator_gazebo
> pre-1.1 and 1.1 release.
>
> If you are interested in the details feel free to take a look at the code.
> Feedback is always appreciated.
>
> John
>
> For the full changelist see
> http://www.ros.org/wiki/simulator_gazebo/ChangeList and
> http://www.ros.org/wiki/pr2_simulator/ChangeList
>
>
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