[ros-users] meshes in rviz
Michael Krainin
mkrainin at cs.washington.edu
Mon May 24 16:58:49 UTC 2010
Great! That sounds like what I need. Thanks!
-Mike
Message: 2
Date: Sun, 23 May 2010 19:27:15 -0700
From: Josh Faust <jfaust at willowgarage.com>
Subject: Re: [ros-users] meshes in rviz
To: ros-users at code.ros.org
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<AANLkTikQ46jncg9PoT-q3vhtkAa8n_RKlom_Wdk7gfSa at mail.gmail.com>
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FYI trunk now has a TRIANGLE_LIST marker, which will go out in 1.1.1 (likely
sometime next week).
Josh
On Mon, May 17, 2010 at 11:22 AM, Josh Faust <jfaust at willowgarage.com>wrote:
> MESH_RESOURCE (new in 1.1/unstable) is for loading meshes of disk. There's
> no ManualObject-equivalent for meshes at the moment.
>
> Josh
>
> On Mon, May 17, 2010 at 11:19 AM, Michael Krainin <
> mkrainin at cs.washington.edu> wrote:
>
>> Hi,
>>
>> So I've heard rumors of being able to display arbitrary meshes in rviz. Is
>> this what MESH_RESOURCE in visualization_msgs/Marker is for? Essentially I'm
>> looking for something analogous to ManualObjects in Ogre.
>>
>> Thanks,
>> Mike Krainin
>>
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>>
>
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