Hello,
I've made a depth camera simulation that utilizes OpenGL for hardware acceleration, but otherwise has fairly minimal dependencies. It is most useful when you want to quickly simulate depth scans but don't really need the full blown power of Gazebo.
![depth|690x390](upload://iirFoJxuVVRfBPM5RKGzpNcS2j3.gif)
I welcome feedback and contributions.
https://github.com/Jmeyer1292/gl_depth_sim
I wonder if any others users have need of a headless (or offscreen) rendering tools. Maybe machine learning applications?
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