Thanks Josh, I installed the nvidia cg package. And then I added the following entry to the rosdep.yaml file in visualization_common. It then hangs:$ rosdep install ogre_toolsexecuting this script: set -o errexit#Packagessudo port install freeimage mesaecho "Skipping Nvidia CG" Did I do this wrong? The make process for ogre_tools still fails for me like before (undefined symbol "_main"). ~Deepak Josh Faust <
jfaust@willowgarage.com>Sent by:
ros-users-bounces@code.ros.org09/08/2010 08:51 PMPlease respond
toros-users@code.ros.org To
ros-users@code.ros.org cc bcc Deepak Ramachandran/HRA/ASC/HONDA Subject Re: [ros-users] ogre_tools broken on CTurtle/Snow leopard It looks like the build is failing in the 'ogre' package, trying tobuild (well, install) OGRE itself. I thought that we had a hook inthere to not try to build OGRE on OS X, on the assumption that theuser would have installed it already. In any case, you might trytouching a file ROS_NOBUILD in the 'ogre' package; that will causerosmake to skip over it, and perhaps attempt to build 'ogre_tools'.Upgrading to 1.7 required building ogre from source on OSX. I don't know about 10.6, but I just built ogre fine on 10.5. You do need to install nvidia Cg manually off the nvidia website:
http://developer.nvidia.com/page/cg_main.htmlJosh_______________________________________________ros-users mailing list
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