Re: [ros-users] ogre_tools broken on CTurtle/Snow leopard

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Author: User discussions
Date:  
To: ros-users
Subject: Re: [ros-users] ogre_tools broken on CTurtle/Snow leopard
On Fri, Sep 10, 2010 at 5:38 PM, Josh Faust <> wrote:
>
> That was actually stale information -- I've updated the wiki.  The ogre
> package now builds ogre on OSX just like it does elsewhere.
> Josh


OK, I've gotten tired of how kludgy ROS development is on my MacBook,
switching back and forth between running in a VMWare box (where the 3D
effects almost work in some circumstances) and booting Ubuntu natively
(where, for some reason, the kernel only sees 1 of the 2 cores on this
particular model MacBook).

Also, I now know a little bit more about the ROS environment than I
did 3 weeks ago when I first interrupted this thread.

What does the wiki mean when it says "The ogre package builds ogre in CTurtle"?

I just tried editing stacks/visualization_common/rosdep.yaml to add
the lines suggested by Deepak:

  macports: |
     echo "Skipping Nvidia CG"


and I ran

$ rosdep install ogre_tools
$ rosmake ogre_tools

The latter failed with:

ld: framework not found Ogre
collect2: ld returned 1 exit status
make[3]: *** [../lib/libogre_tools.dylib] Error 1
make[2]: *** [CMakeFiles/ogre_tools.dir/all] Error 2
make[1]: *** [all] Error 2
make: *** [all] Error 2

I downloaded and installed the nvidia-cg tools from the Nvidia web
site. What else do I need to do?

--wpd