Re: [ros-users] Is the Gazebo simulation GPU bound?

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Author: User discussions
Date:  
To: User discussions
Subject: Re: [ros-users] Is the Gazebo simulation GPU bound?
On Tue, Oct 12, 2010 at 3:19 AM, Steven Martin <> wrote:
> I haven't worked with Gazebo for a while now I have been using Openrave. Gazebo should run in approximately real time although this greatly depends on the complexity of the world.
>
> As far as I know ODE does not use any GPU acceleration. (It has been a while since I looked at the source code) So the only load on the GPU is from visualisation.
>
> I would suggest running Gazebo headless and using rviz for visualisation if this is suitable.
>

Just be aware that the camera sensors are disabled when running
headless, if that is an issue for you.

--wpd