Re: [ros-users] Is the Gazebo simulation GPU bound?

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Author: User discussions
Date:  
To: ros-users
Subject: Re: [ros-users] Is the Gazebo simulation GPU bound?
On 10/12/2010 6:19 AM, Patrick Doyle wrote:
> On Tue, Oct 12, 2010 at 3:19 AM, Steven Martin<> wrote:
>> I haven't worked with Gazebo for a while now I have been using Openrave. Gazebo should run in approximately real time although this greatly depends on the complexity of the world.
>>
>> As far as I know ODE does not use any GPU acceleration. (It has been a while since I looked at the source code) So the only load on the GPU is from visualisation.
>>
>> I would suggest running Gazebo headless and using rviz for visualisation if this is suitable.
>>
> Just be aware that the camera sensors are disabled when running
> headless, if that is an issue for you.
>
> --wpd


Hmm, I probably need the camera sensors eventually/soon, but I should be
able to sort that out when I need it. Thanks guys!

-Ibrahim