On 2013-04-14 20:43, Dejan Pangercic wrote:
> +100 as well.
> @Armin: Are Octomaps supporting textures at the moment?
Nope, just the per-voxel coloring that was used here.
> Is there a way
> to generate .dae or .stl from them that one could import into Gazebo?
There is a binary "bt2vrml" in OctoMap to create VRML2.0, you could
easily use that as a basis. It's a quick and straigthtforward
implementation that could be better optimized e.g. with hidden surface
or voxel culling.
--
Armin Hornung
Humanoid Robots Lab, Albert-Ludwigs-Universität Freiburg
Contact:
http://www.informatik.uni-freiburg.de/~hornunga