MESH_RESOURCE (new in 1.1/unstable) is for loading meshes of disk. There's
no ManualObject-equivalent for meshes at the moment.
Josh
On Mon, May 17, 2010 at 11:19 AM, Michael Krainin <
mkrainin@cs.washington.edu> wrote:
> Hi,
>
> So I've heard rumors of being able to display arbitrary meshes in rviz. Is
> this what MESH_RESOURCE in visualization_msgs/Marker is for? Essentially I'm
> looking for something analogous to ManualObjects in Ogre.
>
> Thanks,
> Mike Krainin
>
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