[ros-users] Robot going through walls in Fuerte's gazebo

John Hsu johnhsu at willowgarage.com
Tue Mar 13 05:52:35 UTC 2012

Hi Anton,
I can confirm there is a bug in collada collision mesh initialization.
 While this is being debugged, I've checked an update into trunk for now
that use uses stl for collision.

On Mon, Mar 12, 2012 at 2:00 PM, Antons Rebguns <arebgun at gmail.com> wrote:

> Hello folks,
> I in the process of updating the erratic_robot stack for ROS Fuerte
> and I have one problem that I am not sure how to solve. When I spawn a
> robot (an Erratic or PR2) in WG environment the lasers don't see any
> walls, and in fact you can just drive through walls as if they are not
> there.
> Here's the launch file I am using:
> <launch>
>    <param name="/use_sim_time" value="true" />
>    <node name="empty_world_server"
>          pkg="gazebo"
>          type="gazebo"
>          args="-u $(find gazebo_worlds)/worlds/wg_collada.world"
>          respawn="false"
>          output="screen"/>
>    <node name="gazebo_gui" pkg="gazebo" type="gui" respawn="false"
> output="screen"/>
>    <include file="$(find
> erratic_description)/launch/erratic_mobile_base.launch" />
> </launch>
> The last line can be changed to launch a PR2 robot instead, but I got
> the same results.
> Am I missing a step?
> Thanks,
> Anton
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John Hsu, Ph.D.
Senior Research Engineer
Willow Garage Inc.
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