johnhsu at willowgarage.com
Wed Nov 10 06:23:30 UTC 2010
it is a good suggestion, though right now I don't have a way to handle
controller/sensor simulation at rates higher than rate prescribed by the
overall simulation time step size (e.g. if <stepSize> is set to 1ms, the
fastest sensor update rate will be 1000Hz), not sure how this is handled
elsewhere? In any case, this feature should help running simulation online
with the hardware as is desired in this case. Feel free to ticket me under
simulator_gazebo component or I'll ticket myself when I get a chance.
On Nov 10, 2010 3:10 PM, "nickopen" <nicholas.hillier at gmail.com> wrote:
John, Can I suggest adding a "run-in-realtime" flag to gazebo's physics
interface that if set, and the simulation is able to run faster than
real-time, throttles the simulation to real time (e.g. with a sleep()). This
is probably a useful tool and eliminates the fiddling around with the
simulation rate to get a near to real-time run rate.
I am not familiar with Gazebo's current internal structure, so I don't know
how feasible this is.
John Hsu wrote:
> Assuming your dynamic obstacles world can be simulated faster than
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